This thesis focusses on the question: How has the Chinese propaganda department propagated stories in and outside of China through its new-type mainstream media since the 18th CCP Congress in 2012?...Show moreThis thesis focusses on the question: How has the Chinese propaganda department propagated stories in and outside of China through its new-type mainstream media since the 18th CCP Congress in 2012? The CPD endeavours to send a coherent message to different audiences in order to enhance China’s international image by applying a new media-management strategy that aims at telling better stories to the world about China. This thesis endeavours to identify the rationales of the CPD through an analysis of its structure and the aims of the new media-management strategy. As a case study, eight video clips will be analysed, interpreted and discussed alongside the academic research in order to draw conclusions. On the basis of the video clip analyses, the conclusion is that the CPD tells four different narratives at this moment: the Chinese Dream and rejuvenation discourse; the Belt and Road Initiative; China’s desire to pursue diversity and inclusivity for all in the international system; and using Xi Jinping as a popular idol. Moreover, this thesis shows that the clips fit in the longer tradition of Chinese political communication in the form of visual tifa.Show less
The aim of this thesis is to investigate cooperation between China and Europe and to identify changes in partnerships with the advancement of China’s space program. In the first part, a general...Show moreThe aim of this thesis is to investigate cooperation between China and Europe and to identify changes in partnerships with the advancement of China’s space program. In the first part, a general overview of space exploration and the history of China’s space program is presented. China’s achievements and innovations in space had come comparatively late, but nowadays has China a become a world-class player in this field. Then thesis then analyses the structure of different space programs and the political environment that affects the development of partnerships. This continues with the economic benefits for both parties, including cost sharing, innovation and technology, access to resources, job employment and prestige. In conclusion, the thesis argues that cooperation between Europe and China in the field of space technology development has not been very intense from the start of national space programs in the early 1950s, but after the end of the cold war relations between China and in particular the West of Europe gradually became better. This thesis hopes to offer a valuable insight into changing roles in the field of aerospace by analysing China’s rapidly expanding space program.Show less
In the last few decades the internet has become an indispensable part of people’s lives. Especially the younger generations have a broad knowledge of how digital devices work and the advantages and...Show moreIn the last few decades the internet has become an indispensable part of people’s lives. Especially the younger generations have a broad knowledge of how digital devices work and the advantages and conveniences of using the internet. According to Golub and Lingley, the Chinese government has always viewed the internet with ambivalence, because on the one hand it is a sign of modernity, but on the other hand it provides access to a different world view, different opinions, and additional information, which might not conform to the government’s view (2008). However, the number of internet users in mainland China has increased from 620.000 in 1998 to 649 million people at the end of 2014, it is the world’s fastest–growing online population (Stewart 2010; CNNIC 2015). About 55% of those users are below 30 years old. In the same year, China had a total of 366 million online gamers and the largest game population in the world (CNNIC 2015). Online gaming has become a popular way for children, adolescents and adults alike to spend their free or not so free hours. However, with the gaining popularity of online and offline gaming, it often replaces other more social activities, like playing sports or real-life socializing. Gaming addiction also has become a very serious issue, which has a profound impact on society. Since 2002, there have been many cases of aggression and bizarre behavior caused by gaming addiction. Golub and Lingley (2008) mention a few in their article, such as an obese man dying after a marathon gaming session, and a 13-year old jumping of a building after playing Warcraft hoping to “join the heroes of the game” (62; Xinhua News Agency 2006). Although, in a lot of countries, there is still an ongoing debate about whether gaming addiction is an addiction at all, China was one of the first to label problematic online gaming as a clinical disorder and is together with South Korea, the Netherlands, Canada and the United States, one of the few countries that has treatment centers for internet addiction, the first being opened in 2004 (CCTV International 2009). In my thesis I will discuss different stakeholders and how they look at the phenomenon of online game addiction among Chinese youth. I will use Foucault’s theory on power relations as a supporting framework for my research (Foucault 1981). I define Chinese youth as the age group between 12 and 30, but with a focus on high school and higher education students. I define online gaming as using an internet connection while gaming, often on a computer, instead of offline gaming on a console, and focus mainly on Massively Multiplayer Online Games (MMO) as they are believed to be the most addictive online games and they are the most widespread in China.Show less