Een onderzoek naar de relatie tussen populaire prentkunst, geschiedkunde, en de Keizer van Japan in het vroege stadium van de Meiji-periode (1868-1912). Het onderzoek richt zich op de prentenreeks...Show moreEen onderzoek naar de relatie tussen populaire prentkunst, geschiedkunde, en de Keizer van Japan in het vroege stadium van de Meiji-periode (1868-1912). Het onderzoek richt zich op de prentenreeks Dainihon shiryaku zue 大日本史略図会 (Beknopte Geïllustreerde Geschiedenis van het Grote Japan, 1879-1880) van prentkunstenaar Tsukioka Yoshitoshi 月岡芳年 (1839-1892).Show less
What makes EarthBound (1994) such a landmark game, is its position as one of the first video games that consciously used the communicative potential of the medium. It did this to reflect on the...Show moreWhat makes EarthBound (1994) such a landmark game, is its position as one of the first video games that consciously used the communicative potential of the medium. It did this to reflect on the conventions of the video game medium, specifically the Japanese Roleplaying Game (JRPG) genre. This thesis analyzes EarthBound’s satire and situates it into a concrete paradigm, namely that of postmodernism.Show less
This thesis describes the development of the phenomenon of yōkai in Japan throughout time and investigates the influence of nationalism on this phenomenon using the oni as a case study.