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  • (-) = Psychology (MSc
  • (-) = Haazebroek, P.
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Training systems thinking through conceptual modelling
Does internet content influence brand attitudes: A look at the valence of website content
Advertising and memory: The modulation of eye vergence applied in marketing
Effects of different types of leaderboards on player engagement and performance in a casual study game
Gaming, music & creativity
Designing user engagement with text-based chatbots
Effects of different leaderboards in a casual gaming application in higher education
The user experience of business software: fulfilment of psychological needs as predictor of affect
Playing creative games enhances convergent thinking
Gamification in medical research: Feedback, motivation, and engagement
The effects of gamification on a complex quality assurance task
Is a circle graph more effective at visualizing uncertainty than a bar chart with error bars?
Keep your friends close: Ageing in place through online social support
Trivial Mind: A game for students to practice factual knowledge
Graphs versus avatars: Conveying data about stress in an analytical or an experiential way

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