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The impact of depressive mood and obesity on postprandial glucose levels after a standardized meal
Suicidal Musicians and Their Time Orientation in Lyrics and Social Media
Positive and Negative Emotion Word Use in Interviews of Depressed and Suicidal Singers
Absolutist Word Use in Interviews of Suicidal and Depressed Singers
The Association of Suicidality and Depression with Word Use in Journalistic Writing
De rol van empathie in het presteren voor jezelf en een (on)bekende ander
Associations between prosocial learning behavior and obsessive compulsive symptoms in healthy participants
Language use in depressed and suicidal singer-songwriters
Zijn we bang om vervangen te worden door “Serious Games” in de Psychotherapie?
Patients’ requirements for implementation of serious games for mental healthcare
New Media as the New Medium: Do Media Usage and Gaming Experience Impact Professionals’ and Clients’ Attitudes Towards SG in Mental Health Care?
From interest to implementation: Optimal design for maximizing implementation and adherence of Serious Games in mental health care
Self- and Other-Focus in Interviews of Depressed and Suicidal Singers
Serious games in de GGZ; Zijn ouderen net zo positief als jongeren uit de ‘online’ generatie?