Bachelor thesis | Film- en literatuurwetenschap (BA)
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Ondanks de geschiedenis die strip en animatie delen, veranderd de relatie tussen deze media met de komst van 3D-computeranimatie rond de eeuwwisseling. Hedendaagse CG, computer graphics, ofwel...Show moreOndanks de geschiedenis die strip en animatie delen, veranderd de relatie tussen deze media met de komst van 3D-computeranimatie rond de eeuwwisseling. Hedendaagse CG, computer graphics, ofwel beeld gemaakt door computers, zijn ontwikkeld om fotorealistisch beeld te creëren, wat ten koste gaat van de meestal non-realistische artistieke en stilistische esthetiek van strip en traditionele animatie. Moderne 3D-animatie gaat zich hierdoor meer bezighouden met een realisme-effect creëren dan strip en traditionele animatie voorheen deden. Echter, de computer geanimeerde 3D-film Spider-Man: Across the Spider-Verse uit 2023 breekt met deze drang naar fotorealistisch beeld door formeel en inhoudelijk te verwijzen naar strip- en animatieconventies van vroeger. Deze film brengt bijvoorbeeld de lijn terug, ondanks dat deze was verdwenen met de komst van driedimensionaal bewegend beeld, waardoor het tekenproces van de kunstenaar zichtbaar wordt gemaakt. Ook manieren waarop lichamen in beweging werden gebracht in statische of schokkerige 2D-media komen voor in Across the Spider- Verse, maar worden hier gecombineerd met computeranimatie en krijgen zo nieuwe effecten. Ook de manier waarop strips in kleuren werden geprint komen voor in deze film, waarbij bijvoorbeeld bepaalde fouten en medium specifieke elementen van dit printproces bewust worden toegevoegd om 3D- specifieke elementen na te bootsen. Als laatste wordt er ook gespeeld met de manier waarop strips worden gelezen, aangezien dit fundamenteel verschild van de manier waarop animatie wordt bekeken, waarbij Across the Spider-Verse technieken gebruikt die de kijker doet denken aan de temporaliteit en ruimtelijkheid van het lezen van stripboeken. Hoe deze stijlmiddelen precies worden verwerkt in de film geeft antwoord op de vraag waarom dit gebeurt. Spider-Man: Across the Spider-Verse geeft namelijk bepaalde stijlen en conventies uit media van het verleden opnieuw vorm, omdat deze film wil breken met de hedendaagse drang naar fotorealisme en hierdoor nostalgisch gaat kijken naar de vormgeving en gemaaktheid van oude media.Show less
The use of 3D modelling allows us to research and visualize the construction history of archaeological structures. In this research, 3D models of demolished castles were created, in order to study...Show moreThe use of 3D modelling allows us to research and visualize the construction history of archaeological structures. In this research, 3D models of demolished castles were created, in order to study the construction of the buildings.Show less
In this thesis, a state-of-the-art Nanoscribe 3D printer is used to fabricate micron-sized particles. These particles are then partly covered with platinum and suspended in hydrogen peroxide to...Show moreIn this thesis, a state-of-the-art Nanoscribe 3D printer is used to fabricate micron-sized particles. These particles are then partly covered with platinum and suspended in hydrogen peroxide to become chemically propelled, active particles. First, it is shown that 3D-printing can indeed be used to fabricate active particles, by fabricating some relatively simple 4 µm spheres. Subsequently, different helical particles are designed and fabricated to discover that some designs can be printed consistently with the same outcome and that some cannot. A consistently printed helical particle is then analyzed to investigate the relationships between its active motion and its helical shape.Show less
The ability to print objects in three-dimensions is a new form of copying that has recently entered the art world. Even though we are familiar with the replication of art, there is a rising...Show moreThe ability to print objects in three-dimensions is a new form of copying that has recently entered the art world. Even though we are familiar with the replication of art, there is a rising awareness of the existence of replicating famous artworks through 3D printing for it offers something new compared to previous replication methods (e.g. photography and film). With 3D technologies it is possible to replicate both texture and the visual qualities of art at a high resolution including every minor detail at a very fast pace. Moreover, the prints are made of polymer, a material resistant to environmental changes. With the rapid speed at which technology has been developing in the twenty-first century it will only be a matter of time before 3D prints become more accurate, cheaper to manufacture and – because of the internet and social media – accessible to almost everyone. It is inevitable that a large quantity of high quality one–to–one replications of original artworks will be introduced on the art market, in museums and in people’s homes. This thesis tries to investigate what the existence of indistinguishable prints will mean for the perception and authenticity of the original artwork and whether or not 3D printing can be used in the advantage of the original as a tool to conserve the original. Furthermore this thesis touches upon the possibility of the authentication of the replica and what this will mean for the original work of art in the present and future.Show less
Metamaterials exhibit exotic properties derived from their geometric structures. A procedure has recently been developed to build reconfigurable structures from convex polyhedra. While initally...Show moreMetamaterials exhibit exotic properties derived from their geometric structures. A procedure has recently been developed to build reconfigurable structures from convex polyhedra. While initally characterized as rigid, we found that some of these structures possess multiple stable configurations. In the present study we develop numerical tools to simulate all possible deformations that can be applied to these structures, mapping the corresponding energy landscape. We use the simulation to identify the additional stable configurations and study their dependence on key physical parameters. Based on the results found, we explain the mechanism behind the observed multistability and suggest its validity as fundamental ingredient for a general designing rule. Finally, we explore the possibility of implementing our results into the development of a reconfigurable, multistable and multifunctional 3D material.Show less
In 2011 Clarkson and Hiscock (2011) presented several regression models for flakes with different platform types used to estimate original flake mass based on platform surface area and external...Show moreIn 2011 Clarkson and Hiscock (2011) presented several regression models for flakes with different platform types used to estimate original flake mass based on platform surface area and external platform angle in order to measure reduction intensity on lithic tools. In addition to subsampling and adding external platform surface area, Clarkson and Hiscock increased the accuracy of the regression models by using a 3D laser scanner to measure platform surface area. Most previous studies multiplied platform width and thickness as an estimate of platform surface area. In this thesis, the regression models created by Clarkson and Hiscock were tested on an archaeological sample from Colmont-Ponderosa, a Middle Palaeolithic site in Limburg, the Netherlands. Instead of a 3D laser scanner, photogrammetry was used to create 3D models. It was found that Clarkson and Hiscock’s models are not applicable on the Colmont-Ponderosa sample. New models were created using the same procedure as Clarkson and Hiscock. In addition to platform type subgroups, flake shape subgroups were made. Creating subsamples based on platform type did not influence the correlation between mass and platform surface area. Subsampling based on flake shape resulted in slightly increased correlation, probably because broader flakes have a higher mass to platform surface area than other flakes. Even though a positive linear correlation between external platform angle and mass was found, this variable was not very influential on the final regression models. It was concluded that the newly created regression models are much better at predicting original flake mass for the Colmont-Ponderosa sample. Mass predictions of individual flakes are still not very accurate, which might result in faulty results when introducing new data.Show less
The mandible is one of the many structures of the human skeleton that can be characterized by large amounts of inter(between)-individual morphological variation. The primary aim of this thesis is...Show moreThe mandible is one of the many structures of the human skeleton that can be characterized by large amounts of inter(between)-individual morphological variation. The primary aim of this thesis is to provide the one of the first large-scale systematic investigations upon which the relationship between mandibular morphological variation and speech production capabilities and language change can be explored, a subject that has seen little previous research. In order to accurately capture the shape and size of the human mandible, three-dimensional geometric morphometrics are used on adults (18-49 years of age) from two Dutch archaeological sites: Alkmaar (AD 1484-1574, n= 37) and Middenbeemster (AD 1829-1866, n= 51). The results indicate that there is a large amount of overlap of shape variation between individuals and that the variation within the groups is quite large compared to the variation between groups. Overall, the mandibles belonging to individuals from Alkmaar are significantly larger while mandibles from Middenbeemster are smaller on average. The average male mandible from Alkmaar has a superiorly-posteriorly shifted anterior portion of the corpus. The male individuals from Middenbeemster show less antero-posterior curvature in the anterior part of the corpus and slightly more projecting chins. The females show no significant differences between the sites. Moreover, the sample from Middenbeemster shows sexual dimorphism which is dominated by differences in size. The differences are mainly located in the corpus and probably caused by dissimilarities in the mandibular symphysis in terms of robusticity. For the individuals from Alkmaar, there is no significant dimorphism in the shape captured by the landmarks presented here, except at the ramus, and specifically at the gonial angles. Therefore, the expression of sexual dimorphism shifts between these sites. These results are probably linked to the general softening of the diet that occurred between these time-periods due to processing improvements and different dietary components due to the Industrial Revolution, but more research on this subject is needed. This thesis contributes to our understanding of shape variation and sexual dimorphism in the mandible. It has shown that sexual dimorphism has changed over a small period of time in a geographical area in North Holland and represents the first time that three-dimensional geometric morphometrics have been applied to human skeletal remains in the Netherlands. It also provides one of the first steps upon which researchers can begin to investigate the potential role of mandibular morphology on variation in language and speech production. While unsuccessful in finding a direct correlation between language and mandibular morphology, this thesis demonstrates the complexity of this issue as it appears difficult to separate the effect of language from other, more prominent factors such as diet, mastication and tooth status. These factors need to be overcome before future research can tackle questions regarding language change and its relationship with mandibular morphology. Thus, this thesis will serve as one of the stepping stones that can be used to perform cutting-edge research on this complex but interesting subject.Show less
In this thesis the Classic Maya city of Aguateca is reconstructed using Unity3D. This city, which had a very short lifespan, was nevertheless the home to a royal family which came from the nearby...Show moreIn this thesis the Classic Maya city of Aguateca is reconstructed using Unity3D. This city, which had a very short lifespan, was nevertheless the home to a royal family which came from the nearby city of Dos Pilas when the situation for them appeared to have become more hostile. The walls that were later built in Aguateca and are also shown in the 3D model are evidence of the hostility in the area. The main features in the 3D model are the Main Plaza, the Palace Group and the Causeway that connects the two. The Main Plaza is separated from the Causeway and Palace Group by a deep chasm. This model was created to serve as a scene in which kingship ritual was probably performed to bind the populace of the city to the reigning king. This thesis follows the article on ritual performance by Inomata (2006) in regards to this theory. While the ritual itself is not given form in the scene, various preliminary conclusions based on the visibility in the scene indicate a high probability for such rituals to have taken place.Show less