Embalming Time is a theoretical inquiry into the temporality of film - consisting of three parts - in associative conversation with a visual thesis. The first chapter of the thesis is centered...Show moreEmbalming Time is a theoretical inquiry into the temporality of film - consisting of three parts - in associative conversation with a visual thesis. The first chapter of the thesis is centered around more ‘classical’ thought about the temporality of film; ranging from Andre Bazin to Roland Barthes’ view on cinema and its impossibility to have a punctum - and how these are brought together and critically reworked by Laura Mulvey. The second chapter revolves around Gilles Deleuze’s Cinema books and the Bergsonian heritage of his conception of film as a medium. The third and last chapter (featuring at once one of the most recent film-philosophers and arguably the oldest) discusses Jacques Rancière’s writings on cinema, focusing on film’s opsis -its pure visuality -over the narrative qualities of the medium, and dives deeper into the influence of Jean Epstein’s thinking about film, focused through his discussions of photogénie and slow motion. Together, these three chapters form a tentative inquiry towards the possibility of a new cinematic form, of which the temporality of the filmic medium is integrally and inextricably part.Show less
Bachelor thesis | Film- en literatuurwetenschap (BA)
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This text aims to look at any elements from Gilles Deleuze's Societies of Control recognisable in videogames on the level of narrative and how and if these elements relate to the narrative of the...Show moreThis text aims to look at any elements from Gilles Deleuze's Societies of Control recognisable in videogames on the level of narrative and how and if these elements relate to the narrative of the videogame in a way that allows for criticism.Show less
This thesis explores the position the artwork Autonomy Cube (2014) by Trevor Paglen and Jacob Appelbaum takes in what Gilles Deleuze has termed the “Society of Control”. Deleuze specifically...Show moreThis thesis explores the position the artwork Autonomy Cube (2014) by Trevor Paglen and Jacob Appelbaum takes in what Gilles Deleuze has termed the “Society of Control”. Deleuze specifically discusses this society by outlining a development from a disciplined society, constituted by enclosed spaces, to a control society characterized by a more fragmented sense of space. Departing from this spatial theorization of the society of control by Deleuze, this thesis takes the spatial tension between the bordered territory of the nation-state and the borderless realm of the internet as a starting point for thinking about the (public) space that this society provides. Autonomy Cube’s position within this space is analysed by looking at how the artwork, through the online Tor network it gives access to, engages with the complex spatiality that forms the core of the society of control. From there on it is argued that this artwork does not limit itself to a (critical) representation of the control society, but that it positions itself at the center of its logic in order to rebuild and modulate it from within. As such, this thesis aims to shed light on the extent to which art can be consequential for real life in times of the increasing digitalization of society and, more specifically, of the modes of surveillance and control that structure it.Show less
What is the function of the hacker in Deleuze's society of control? Is the hacker a form of resistance, or does the hacker have another function? This question will be the guideline in this thesis,...Show moreWhat is the function of the hacker in Deleuze's society of control? Is the hacker a form of resistance, or does the hacker have another function? This question will be the guideline in this thesis, which uses the theoretical texts of Foucault, Deleuze, and Galloway to create a theoretical framework through which the hacker types of the manifestos of Anonymous, The Invisible Committee, and McKenzie Wark's A Hacker's Manifesto will be analyzed in the television series Mr. Robot, and the video games Watch Dogs and Watch Dogs 2. In the conclusion, the hacker is seen as a persona that has a different position, because of his knowledge of protocol, yet resisting the power while working in this protocol remains difficult.Show less