This research paper analyses Katja Kwastek’s aesthetic theory that can be used to analyse interactive, digital artworks within both the physical and digital space. The theory is built on four...Show moreThis research paper analyses Katja Kwastek’s aesthetic theory that can be used to analyse interactive, digital artworks within both the physical and digital space. The theory is built on four actors: the artist, the assistant, the recipient and the technical system, as well as spatial and temporal parameters. The actors and parameters together form a set of tools that can be used to study interaction in digital art. This research paper will expand this theory, as display does not play a determining role within the theory. The expanded theory will be applied to two case-studies: the Companion (EXPANDED) (2020) and Companion (EXPANDED) (2022) that were included in the KAWS: New Fiction exhibitions. One of these exhibitions took place in the physical Serpentine North Gallery, London, the other is still accessible in videogame Fortnite. The application of the theory will provide insight on the role display plays within the analysis of interactive art within the physical and digital space.Show less