With approximately 19.8 million copies sold, Call of Duty: WWII is the most popular WWII first-person shooter video game of all time. Given its popularity, the way the developers portray WWII is...Show moreWith approximately 19.8 million copies sold, Call of Duty: WWII is the most popular WWII first-person shooter video game of all time. Given its popularity, the way the developers portray WWII is crucial to consider as studies have shown that information in fictional messages has the ability to alter people's perspectives. This is especially true when it comes to narratives provided within single player experiences. Therefore, this thesis provides a qualitative content analysis of the single player campaign mode in Call of Duty: WWII and focuses on narrative elements including conflict/theater of war, locations, player character, friendly non-playable characters, enemy characters and interactable objects. The analysis concludes that the game presents a narrow and US centric view of WWII. However, weapons, equipment, vehicles and locations were found to be represented historically accurately with a substantial amount of detail. Furthermore, it was discovered that the primary cast had been heroized, which can result in a romanticized interpretation of the conflictShow less