The Chinese Communist Party considers it its plight to modernize the country and make it a stable and innovative global competitor/leader with a well-backed middle class, while at the same time set...Show moreThe Chinese Communist Party considers it its plight to modernize the country and make it a stable and innovative global competitor/leader with a well-backed middle class, while at the same time set future technology standards. One aspect of such modernization is the technological development of the online gaming industry that has been growing almost exponentially in revenue over the last two decades and has plenty of room for further economic investment, technological standardization and norm setting. This thesis aims to find out how the Chinese government during Xi Jinping’s presidency has projected its national plans on the Chinese gaming industry. Its conclusion is based on a policy analysis of national plans that is supported by literature that address themes such as internet governance, soft power and nationalism.Show less
Bachelor thesis | Film- en literatuurwetenschap (BA)
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This text aims to look at any elements from Gilles Deleuze's Societies of Control recognisable in videogames on the level of narrative and how and if these elements relate to the narrative of the...Show moreThis text aims to look at any elements from Gilles Deleuze's Societies of Control recognisable in videogames on the level of narrative and how and if these elements relate to the narrative of the videogame in a way that allows for criticism.Show less
This thesis looks at the possibility to use commercial off-the-shelf video games as an educational tool. By looking at educational video games, commercially made video games and different genres,...Show moreThis thesis looks at the possibility to use commercial off-the-shelf video games as an educational tool. By looking at educational video games, commercially made video games and different genres, this thesis hopes to provide some insight in what type of video game can be used as an educational tool.Show less
Er zijn verschillende methodes om boeken, films en spellen in genres onder te verdelen. Het spelgenre ‘JRPG’, oftewel Japans(e) Role Playing Game(s), is een genre dat uniek is vanwege de...Show moreEr zijn verschillende methodes om boeken, films en spellen in genres onder te verdelen. Het spelgenre ‘JRPG’, oftewel Japans(e) Role Playing Game(s), is een genre dat uniek is vanwege de classificatie op grond van het land van herkomst. Het feit dat dit genre tegenover het ‘Westerse’ RPG-genre staat vind ik een intrigerend verschijnsel. Een genre indeling op deze basis is vrij uniek, want er zijn omtrent dit onderwerp mijns inziens onterecht geen wetenschappelijke artikelen over gepubliceerd. Ik tracht te onderzoeken welke precieze rol en functie vertelstructuren uitoefenen in JRPG om deze lacune op te vullen. Om dit te bewerkstelligen ga ik in op het classificeren van videospellen, vervolgens de geschiedenis van beide genres onder de loep nemen om zelf een scherpe lijn te kunnen trekken tussen de twee genres.Show less