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(1 - 6 of 6)
How to Get Away with Murder: Adapting Werewolf into Raging Loop
The Dynamics of the Globalization and Glocalization Process in Inter-Asian Popular Cultural Media Exchange: The Case Study of the Japanese 'Noblesse' Anime Adaptation
Chasing Virtual Exoticism: Taking the Japanese Otome game as an example, how are foreign cultures presented and perceived in a globalized world?
The Unique Case of Pokémon: Competition and Marketing Strategies in the Japanese and Western Entertainment Business
The Glocalization of Hip Hop in Russia: The Difference Between Mass Taste and Mass Culture
Far Away And Close By: The Process Of Branding And Glocalization In The Hillsong Church