The relationship between archaeological heritage and the general public has been a recurrent theme in the archaeological discipline, were an increasing reliance on revenue streams in heritage...Show moreThe relationship between archaeological heritage and the general public has been a recurrent theme in the archaeological discipline, were an increasing reliance on revenue streams in heritage settings leaves archaeologists to wonder how to present archaeology in an accessible, visual, and imaginative manner to the public. The complexities of several visualisation media are discussed in a heritage setting: illustrations, scale models, theme parks and museums and digital media (3D models, serious gaming and Virtual Reality). It is found that the authenticity and interactivity are recurrent themes in archaeological visualisation. The first proves to be rather negotiable, and the latter has proven itself to be a powerful way to capture the attention of the audience. Finally, it is concluded that archaeology has a lot to gain from visualisation for the public, and although archaeologists and other heritage professionals focus mostly on 3D models and Virtual Reality, it would seem this is also true for the more traditional types of visualisation. This reminds us that all forms of visualisation are merely tools available to the archaeologist and heritage experts to select as needed and solve a particular heritage visualisation problem.Show less