The aim of this case study is to perform a multifaceted examination of L2 communication accommodation, investigating a single speaker’s syntactical, lexical and pronunciational choices, in order to...Show moreThe aim of this case study is to perform a multifaceted examination of L2 communication accommodation, investigating a single speaker’s syntactical, lexical and pronunciational choices, in order to better understand how Howard Giles’ Communication Accommodation Theory might be used to examine and explain copying behaviour in nonnative speech. The speaker at the centre of the case study is a Dutch learner of English, and she is observed in conversation with three different interlocutors: one British (interlocutor A), one Dutch (interlocutor B) and one American (interlocutor C). Among the results were three notable shifts in the speaker’s speech behaviour; two were related to pronunciation and concerned her realisation of certain vowels and the postvocalic /r/, the final one was a shift in register or choice of words. There were no instances of accommodation found in the other examined variables. This shows how for an individual, there may be some areas of speech in which communication accommodation will occur more rapidly than in others.Show less
This thesis explores how the media mix, the Japanese equivalent of the media franchise, influences the entertainment experiences of its fan audiences through a case study. It not only analyzes in...Show moreThis thesis explores how the media mix, the Japanese equivalent of the media franchise, influences the entertainment experiences of its fan audiences through a case study. It not only analyzes in what ways the anime media mix of Yuri!!! on ICE functions as a system, in which media content is dispersed and consumed in different media forms, but it also explores the ways Yuri!!! on ICE is experienced as a world of its own that is interrelated with various other existing worlds, such as the world of professional figure skating, the online and temporary (event) spaces centered on fan culture and its communities, and the various existing cities on which the world of Yuri!!! on ICE is based. By analyzing not only a specific franchise, but also the variety of texts that relate with it from different theoretical perspectives, this thesis looks for gaps that can be filled in between different but related theories on media, semiotics, culture and space, particularly on the (re)construction of arbitrarily systematized worlds (both actual and virtual) through cultural production, signification and play.Show less