This Graduation Project revolves around the real caste study and co-creation project Berk&Hout which is situated on the boundary of the municipalities Tilburg and Udenhout (the Netherlands). An...Show moreThis Graduation Project revolves around the real caste study and co-creation project Berk&Hout which is situated on the boundary of the municipalities Tilburg and Udenhout (the Netherlands). An important element in the development of this new residential area was the excavation of a Late Bronze Age/ Early Iron Age urnfield together with settlement traces from the Bronze Age and Roman Period. The aim of this paper was to explore the possibilities of co-creation projects for archaeological research, especially for its public outreach including citizen participation. Co-creation is an upcoming concept in the field of public archaeology, a branch of archaeology that concerns itself with the interaction between the archaeological research and the public. The intention of co-creation is to create an environment in which all stakeholders of a project work together to define the goals of a project, create the plan and make joint decisions. In order for co-creation to become increasingly prevalent in the field of archaeology, the establishment of two treaties by the Council of Europe were necessary. It started with the implementation of the Malta convention (1992), which ensured conservation and protection of the archaeological heritage and with that the role of the archaeologists in society and within (development) projects. At the same time, with the Malta convention the importance of the accessibility of heritage and the role of public awareness was considered. In the Faro convention (2005) the focus on participation in cultural heritage was developed even further. The framework aided the shift in focus from how Europe’s heritage should be protected to why heritage should be accorded value. Its intention was to change the role of the public in assigning value to heritage and emphasizes that heritage should not just be defined by the heritage professionals: the democratization of heritage. It was an important step in order to facilitate co-creation projects because of a shift in the agency, the valorisation and inclusiveness of cultural heritage. The Faro convention also mentions the potential of heritage as resource for sustainable development and ability to enhance the quality of life through placemaking and creation of communities. Five case studies from Netherlands and its neighbouring countries demonstrated the potential that archaeology has in co-creation projects when designing with archaeology is used. Based on the master plan of Berk&Hout, the scientific results of the archaeological research and the stakeholder analysis, it was decided to physically implement the archaeological heritage in the landscape of Berk&Hout through designing with archaeology. Three designs were suggested that were themed around several steps from the ladder of citizen participation; information, concertation and co-creation. This research by design made apparent the possibilities and challenges that designing with archaeology offers for the field of archaeology and heritage within co-creation projects. It is a permanent and sustainable way to physically represent the heritage of a place. With active involvement of the stakeholders it can lead to community building and enhance the quality of life for an area. Co-creation and ‘designing with archaeology’ can transform the space of the development project Berk&Hout into a place again: from cremation to co-creation.Show less
This study examined the interface design of an augmented reality (AR) system that was being developed by the Dutch Police Force to assist police officers on horseback in navigating unknown terrain....Show moreThis study examined the interface design of an augmented reality (AR) system that was being developed by the Dutch Police Force to assist police officers on horseback in navigating unknown terrain. The main research objective was to investigate the effect of visual notifications on the officers’ responsiveness to navigation-assisting stimuli (i.e. ‘user performance’). These stimuli consisted of buzzer sounds and direction indicators. Since navigation support was the primary goal of the interface, attention focused on navigation-supporting stimuli was regarded endogenous. Because information provision was a secondary goal, attention drawn to notifications was regarded exogenous. To investigate the influence of exogenous stimuli on the quality of endogenous information processing, a virtual environment was created. In this environment, ninety-nine participants walked both a route with notifications and a route without notifications. (Endogenous) response times of both conditions were compared to determine the effect of the exogenous stimuli. Subsequently, both the role of timing and the effect of endogenous-exogenous competition on travel speed were investigated. Several repeated measures analyses of variance have been conducted. Exogenous stimuli were found to have a significant negative effect on user performance, F(1,87) = 11.193, p = .001, η2 = .114. In addition, the range between approximately 600 and 1000 milliseconds before the appearance of endogenous stimuli is probably the region in which endogenous user performance starts to be prone to exogenous stimuli, F(1,9) = 10.005, p = .011, η2 = .526. Lastly, it turned out that notifications caused participants to run faster, F(1,86) = 8.162, p < .05, η2 = .087. This study showed that stimuli in AR interfaces can enhance the travel speed of users. This is a desirable effect, since it is important for police officers to arrive at their destination as quickly as possible. This study also showed that exogenous stimuli can decrease user performance, as a result of which they could jeopardize users and others in the (traffic) environment. However, this study also provided an indication of the timing range in which exogenous stimuli are most likely to cause this undesired effect. Based on this range, timing-related blockages of distracting stimuli can be built into AR systems in an effective and efficient way, through which the performance-reducing effect of exogenous stimuli could be avoided. ----------------------------------------------------------------------- In deze studie is onderzoek gedaan naar een ‘augmented reality’ (AR) navigatie systeem dat de politie wil gebruiken bij evenementen. Met de AR technologie kan door middel van een digitale bril een virtuele laag over het gezichtsveld van politieagenten worden geplaatst. Deze laag bestaat deels uit richtingaanwijzers en deels uit notificaties. Hierdoor kunnen politieagenten worden geholpen met het vinden van de weg en kunnen zij daarnaast worden geïnformeerd over de omgeving of noodsituaties. Het effect van notificaties op de ‘gebruikersprestatie’, die aan de hand van reactietijden is gemeten, stond centraal in dit onderzoek. Het idee hierachter is dat de gebruikersprestatie iets zegt over de mate waarin iemand zich kan concentreren op de richtingaanwijzers en het verkeer. Dit is onderzocht aan de hand van een virtuele omgeving, waarin participanten zowel een route met notificaties als een route zonder notificaties hebben gelopen. Het onderzoek heeft aangetoond dat de snelheid waarmee de participanten door de virtuele omgeving liepen door de notificaties werd verhoogd. Dit is een gewenst effect, omdat het in noodsituaties van belang is dat politieagenten snel ter plaatse zijn. Ook is gebleken dat het tonen van notificaties de gebruikersprestatie verlaagt, hetgeen een ongewenst effect is omdat het in het kader van de navigatiedoelstelling en de verkeersveiligheid belangrijk is dat politieagenten snel op richtingaanwijzers en hun omgeving kunnen reageren. Echter kwam uit het onderzoek ook naar voren dat de gebruikersprestatie minder sterk werd beïnvloed wanneer een notificatie minimaal 1000 milliseconden na een navigatie-ondersteunend signaal werd weergegeven dan wanneer een notificatie maximaal 600 milliseconden na een dergelijk signaal werd weergegeven. Dit resultaat stelt ontwerpers van AR-systemen in staat om te voorkomen dat notificaties de gebruikersprestatie verlagen, omdat zij op basis van deze informatie een specifiek kader hebben waarmee zij notificaties afhankelijk van hun timing tijdelijk kunnen blokkeren. Zo kan op een effectieve en efficiënte manier worden voorkomen dat agenten op kwetsbare momenten worden afgeleid, zonder dat dit ten koste gaat van tijdige communicatie van informatie die de agenten nodig hebben om hun overige taken uit te voeren.Show less
Recent research has shown that it is possible to control the elastomechanical response of topological mechanical metamaterials via topologically localized and protected edge states. Topological...Show moreRecent research has shown that it is possible to control the elastomechanical response of topological mechanical metamaterials via topologically localized and protected edge states. Topological principles can in this sense be seen as a novel set of design guidelines that may aid us in the construction of mechanical metamaterials with controllable responses. In this thesis, we strive to investigate and expand the applicability of topological principles for the reliable, simple and response-oriented design of mechanical metamaterials consisting of central force springs, soft polymer beams, and rigid links with shearing constraints.Show less
The paper will examine the work of design duo Scholten & Baijings, and in particular consider the thesis that they are aware of their personal gender roles and seek to emphasise and exaggerate...Show moreThe paper will examine the work of design duo Scholten & Baijings, and in particular consider the thesis that they are aware of their personal gender roles and seek to emphasise and exaggerate certain aspects of this in their work. By using a certain colour spectrum often associated with the female gender and combining this with products often aimed at women, the designs of Scholten & Baijings lean towards a feminine stereotype. Yet, the application of colours to products may shift to a masculine connotation in terms of the actual products. The main thesis is: is the work of Scholten & Baijings as a whole, and especially is the project Mini Colour One, influenced by pre-conceived gender roles? Show less