The aim of this paper is to investigate cozy video games and their implementation of care into their mechanics, narrative and aesthetics with a special focus on how it can influence their target,...Show moreThe aim of this paper is to investigate cozy video games and their implementation of care into their mechanics, narrative and aesthetics with a special focus on how it can influence their target, primarily female, audience. Cozy games, as a very new phenomenon, have not been thoroughly explored and it is important to analyze what influence they could have on the forming of their players’ gender identities. The second chapter contributes to the ongoing debate around the nature of cozy games and their defining elements. This paper uses Spiritfarer (2020) and Adorable Home (2020) as a base for the analysis of the incorporation of care in cozy video games. The findings of this analysis indicate that games targeted towards women have an unintentional tendency to perpetuate traditional, patriarchal values surrounding care. However, there are examples of games which use these values intentionally to foster empathy and existential self-reflection.Show less