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A CLOCK WITHOUT A CRAFTSMAN: The Influence of Time in the World of Watchmen
Gothic Superheroes as Representations of the Dark Side of American Society in Watchmen: Fears of Power, Racial Inequality, and Scientific Knowledge
Reading and the Distracted Brain: An Exploration of how the Graphic Narrative Can Contribute to Improve General Reading Skills and Reading Enthusiasm for Long-Form Text Reading
De Wereld Zien Door Andere Ogen: Hoe interioriteit zichtbaar wordt gemaakt in strips, televisieseries en video games
Culture-specific items in Marjane Satrapi’s Persepolis
Maus and the teaching of Gabriel Marcel