This research aims at analysing how women in Egypt have used comic books and graphic novels to portray feminist comics activism. It focuses on the case study of Deena Mohamed using content analyses...Show moreThis research aims at analysing how women in Egypt have used comic books and graphic novels to portray feminist comics activism. It focuses on the case study of Deena Mohamed using content analyses of the second part of Deena Mohamed’s graphic novel Shubeik Lubeik and her webcomic Qahera. The content analyses have shown the presence of feminist comics activism in both works. They tackle the issues of gender inequality, gender-based violence, corruption, class difference, stereotyping and depression, However, the chapter from the Shubeik Lubeik novel consisted of a less prominent display of feminist comics activism further argued through not meeting the requirements of activist communication. This can be explained by the fact that Shubeik Lubeik was a printed novel that needed to be screened by a publisher. Whilst the Qahera webcomic was published online and entirely independent allowing it more freedom regarding its content.Show less
This thesis makes an attempt to define North Korean comic books and situate them in the context of North Korean cultural production. Then, using the visual language of comics theory developed by...Show moreThis thesis makes an attempt to define North Korean comic books and situate them in the context of North Korean cultural production. Then, using the visual language of comics theory developed by Neil Cohn, the dialect of visual language used by Ch'oe Hyŏk is analysed and identified by looking at the graphic structure, morphology and narrative grammar. Drawing on Cohn's data, some comparisons are made with the attentional panel categories and filmic shot types of American and Japanese visual language. Based on this, there is an extrapolation as to possible influences on the comics work of Ch'oe Hyŏk.Show less