This thesis argues that fiction and eventually play, accumulating into the interactive fiction of video games, can offer a toolset to help cultivate familiarity and understanding between cultures....Show moreThis thesis argues that fiction and eventually play, accumulating into the interactive fiction of video games, can offer a toolset to help cultivate familiarity and understanding between cultures. In a world where cultures are living closer together than before, tensions between cultures are sure to rise. These tensions stem from a lack of shared context causing misinterpretations of the other. I will refer to the works of Wilhelm Dilthey and Robin Collingwood, who have both developed theories of hermeneutics that emphasise the importance of context as meaning-giving. Similar contexts provide similar meaning between people and vice versa. A lack in familiarity thus constitutes a lack in understanding, which poses a problem for the cross-cultural encounter. They suggest a hermeneutic method based on empathy in order to increase our understanding of others. In the second chapter, I will illustrate how fiction functions as both a tool to impart knowledge and as an exercise in empathy, which aids the hermeneutic process, drawing on Suzanne Keen’s theory of narrative empathy. When engaging with fiction, audiences temporarily abandon their own context in order to step into the alternate world of fiction. This encourages open-mindedness and empathic understanding of others, which both are of vital importance to the hermeneutic process. In the third chapter, I’ll move on play, showing how it, like fiction, demands a certain openness of mind from the player so they can step into the play-world, which makes play very well-suited to learning by doing. This section on play will be largely informed by Johan Huizinga and Miguel Sicart’s work on play and playfulness respectively. In requiring participation from its audience, they are absorbed into the other, the strange, and the new, and provided with tools to make sense of it. As an immersive and interactive medium, video games thus allow players to gain an intuitive understanding of other cultures on their own terms.Show less