Between 1520 and 1720, the depiction of the board game Verkeren, an old-Dutch variant of Backgammon, thrived on Dutch prints and paintings. In this period, two hundred and fifty images appeared,...Show moreBetween 1520 and 1720, the depiction of the board game Verkeren, an old-Dutch variant of Backgammon, thrived on Dutch prints and paintings. In this period, two hundred and fifty images appeared, depicting the board game in different settings and context. Over the years, much research has been done on chess, cards and iconography of images in the Golden Age. The meaning of the game Verkeren has, however, never been studied. To decipher the contemporary meaning of Verkeren in prints and paintings, Panofsky’s iconographic method, De Jong’s theory, and the method of comparison is applied in order to decipher the contemporary meaning of Verkeren in prints and paintings. This thesis dives deeper into the connotation of the board game, which needs to be played with both dice and intellect. The dice with its unpredictable outcome makes the game favourable for gamblers to bet. The gambling was associated with excessive drinking and squandering of money and could result in the neglect of family and/or a visit to a brothel. Therefore, Verkeren was seen as a vice and was mainly linked pride and idleness. These vices fitted perfectly in the spirit of the Golden Age, where the new upcoming, wealthy middle class had to determine their norms and values and had to face their pitfalls. The rich youth with their licentious behaviour, like fornicating, drinking, and gambling needed to be kept in line. Whereas authorities tried to control the gambling by regulating Verkeren, artists warned their viewers with compositions containing a moralistic and often humorous narrative, in which Verkeren served as an example of vice.Show less
This thesis considers the manners photographic images act and function online, and the processes that govern them through analyses of the artworks of four Post-Internet appropriation artists....Show moreThis thesis considers the manners photographic images act and function online, and the processes that govern them through analyses of the artworks of four Post-Internet appropriation artists. Chapter 1 describes the online functions of the photographic images that were appropriated in the work of the discussed artists. Through exploration of the characteristics of the digital photographic image, as well as the online functions of the images appropriated in the discussed works, the state of the photographic image in the post-photographic era is described. Chapter 2 goes into the practice of the four discussed artists, in order to consider the manners they have altered and formed the photographic content after the appropriation of these images. This postproduction practice has been inherently informed by online paradigms, which can then also be seen in the ways content is shaped in the artworks. Chapter 3 will discuss these artworks from the point of the post-Internet condition the artists are referring to. By connecting the findings of the first two chapters, it will be possible to consider how these images are positioned and what these artists are aiming to convey in doing so.Show less