This paper focuses on three aspects of the discussion surrounding the importance of historical and archaeological accuracy in video games to contribute insights into specific aspects of this...Show moreThis paper focuses on three aspects of the discussion surrounding the importance of historical and archaeological accuracy in video games to contribute insights into specific aspects of this discussion to the more general topic. These aspects are, in order: 1. The accuracy of medieval European double-edged sword designs in video games, specifically For Honor, Assassin’s Creed: Valhalla, and Elden Ring; 2. The accuracy of animations of attacks and defences as used by the Warden in the video game For Honor; 3. A look into how historical and archaeological accuracy is seen by people who play video games. These three points are discussed individually and their conclusions are related back to the general topic of historical accuracy in order to further scientific discussion surrounding this area. For this purpose, I use a variety of sources including video games, academic journals, historical fencing manuals, blog posts, an interview, and my own experience with the various areas covered in this paper.Show less
The discipline of astronomy offers a unique opportunity for both science and society through its potential for inspiration and empowerment. This dimension of astronomy is harnessed in a myriad of...Show moreThe discipline of astronomy offers a unique opportunity for both science and society through its potential for inspiration and empowerment. This dimension of astronomy is harnessed in a myriad of ways: through scientific research and training, education and communication programs and through artistic practice. Such artistic initiatives can serve as case studies for an analysis of astronomy-related art in the context of empowerment. This thesis presents a theory for the analysis of astronomy-related art: the paradigm of astroart.Show less
Research master thesis | Literary Studies (research) (MA)
open access
What makes it possible to turn science, a field that is supposedly grounded in fact and objectivity, into a topic that untrained readers can engage with and enjoy? Connecting science with art,...Show moreWhat makes it possible to turn science, a field that is supposedly grounded in fact and objectivity, into a topic that untrained readers can engage with and enjoy? Connecting science with art, popular science writing relies heavily on the evocation of affect as a rhetorical strategy. In works that are written for children, and not intended as textbooks, creating an affective bond with the work is necessary in order to entice a child to voluntarily engage with the object outside the classroom. I have investigated Nick Arnold and Tony De Saulles’s Horrible Science series (1997-present) as a case study, as the long-lasting international success of these works indicates the effectiveness of their rhetorical strategies. The ways in which the authors attempt to evoke an affective response ranges from the direct evocation of positive affects such as enthusiasm, to employing negative affect such as disgust. Such affective responses are an effective way to mark reading the book as different from engaging with knowledge in the classroom, which in its turn is marked as tedious and dull. The affect theories of Silvan Tomkins in psychology and Gilles Deleuze in philosophy might at first sight look dissimilar, but both make the distinction between positive and negative affects a centrepiece of their theories: Deleuze calls this ‘joy’ and ‘sadness’. The Horrible Science series problematises this distinction, as it employs the evocation of negative affects to strengthen the bond with the reader, a method that at first sight seems to be counterintuitive. Therefore, I will look at what defines whether an affect is considered positive or negative, and to what extent it is a rhetorically effective strategy to evoke what at first sight seems to be a negative affective response in the young reader.Show less