Leiden University Student Repository

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Beneath the Mask
Discourses surrounding the influence of playing video games within Japan
Semantic Variation in the Gaming Lexicon Within the Gaming Community
From Furniture to Fantasy
From damsel in distress to lady of the hour
Queering through Gaming
Archaeology in video games: A quest to involve a wider audience in archaeology by the use of video games
The Recognition of E-sports in Japan
Catching Pokémon Globally: Localization Practices in Japanese Video Games and Anime
Entertaining Knowledge: the Video Game Medium in Archaeological Public Outreach
De Wereld Zien Door Andere Ogen: Hoe interioriteit zichtbaar wordt gemaakt in strips, televisieseries en video games
Do Choices Matter? An Interdisciplinary Analysis of Decision-making in Video Games and its Effect on Storytelling, Immersion, and Player Interactivity
“Are They Good Russians or Bad Russians?” - The Image of Russia in American Video Games
Video Games and U.S Military recruiting – A case study of America’s Army
“Justice Demands Retribution”: Knights and Battles in Medieval Romances and Medievalist Video Games
“Vulnerable Or Vigorous? Depictions Of Female Bodies In Video Games In Relation To The Male Gaze”