This thesis aims to provide an overview of how certain gendered narrative tropes have made their way from action-adventure film and television into video game stories of the same genre, of the...Show moreThis thesis aims to provide an overview of how certain gendered narrative tropes have made their way from action-adventure film and television into video game stories of the same genre, of the differences that have arisen between these types of media, and of why we can recognise these differences. It does so through an analysis of the 21st century in television and film, in order to outline gendered tropes regularly found in these media. This is followed by a discourse analysis of three case studies: Tomb Raider (2013), Horizon Zero Dawn (2017) and The Last of Us: Part II (2020).Show less