This thesis provides a philosophical discussion of the implementation of virtual and augmented reality in the cultural heritage sector. In particular, the paper critically investigates the ways in...Show moreThis thesis provides a philosophical discussion of the implementation of virtual and augmented reality in the cultural heritage sector. In particular, the paper critically investigates the ways in which digital technologies attempt to simulate and approximate materiality.Show less
In the thesis Lore, Commands, and Strategy Guides: Reading as part of Gaming Culture the relation between text and contemporary video games was scrutinised in order to investigate whether video...Show moreIn the thesis Lore, Commands, and Strategy Guides: Reading as part of Gaming Culture the relation between text and contemporary video games was scrutinised in order to investigate whether video games contribute to the reading culture. This investigation was accomplished through the examination of twelve case studies that have been selected by the criteria of relatively recent release dates, broad spectrum of genres, and different gaming industries, i.e. AAA/mainstream and Indie developed games. Additionally, the background section of the thesis provides an insight in how text has played a role in the video game culture as well as to create an understanding of what video games are and what the reading culture entails. From this information and evidence it was concluded that contemporary video games contain sufficient amounts of texts to contribute to the reading culture, yet in varying degrees on account of the three factors, namely genre, industry, and realism that influence to what extent and in what manner text is incorporated in video games.Show less
Textual and decorative differences between bestiaries from three different socioeconomic classes, such as the clergy, nobility (royalty & nobility), and the middle classes (merchants &...Show moreTextual and decorative differences between bestiaries from three different socioeconomic classes, such as the clergy, nobility (royalty & nobility), and the middle classes (merchants & artisans), in the medieval period.Show less