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Controlling a Narrative
Hedendaagse cultuur en de Sengoku Jidai: een brug naar een andere tijd
How to Get Away with Murder: Adapting Werewolf into Raging Loop
The Impact of Video Games on the English Vocabulary Proficiency of Dutch Teenagers
Creating a Story Through Exploration in 'The Legend of Zelda: Breath of the Wild'
The role of Visual Novels as a Narrative Medium
Lore, Commands, and Strategy Guides: Reading as part of Gaming Culture
Reversing Power Dynamics: The Commodification of Disney Within the Kingdom Hearts Series
Making a Statement – EarthBound’s Postmodern Satire
The effect of localization and understanding Japanese Video Games
Conquering Cthulhu: Lovecraftian Cosmic Horror in FromSoftware's Bloodborne
“Pan-Germanism, Pan-Asianism, Pan-Africanism”
Drenga and Dragonborn
The Reading Game
Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?
MMO Localisation in Theory and Practice: A case study of Final Fantasy XIV