In this thesis I will discuss the politics behind Japanese anime and manga. In particular, I will try to elucidate the motivations behind the use of Nazi-inspired characters and Nazi symbolism in...Show moreIn this thesis I will discuss the politics behind Japanese anime and manga. In particular, I will try to elucidate the motivations behind the use of Nazi-inspired characters and Nazi symbolism in popular fiction. My research will be loosely structured around Hiroki Azuma’s infamous “Otaku; Japan’s Database Animals”, in which he discusses the effects of postmodernity on the way in which fiction is produced and consumed. Starting with Hiroki Azuma’s theory on the decline of a “grand narrative” and the increased importance of “moé” in fiction, it is my goal to see if Azuma’s theory holds up against the large variety of Nazi representations in contemporary Japanese popular culture.Show less
This thesis explores how the media mix, the Japanese equivalent of the media franchise, influences the entertainment experiences of its fan audiences through a case study. It not only analyzes in...Show moreThis thesis explores how the media mix, the Japanese equivalent of the media franchise, influences the entertainment experiences of its fan audiences through a case study. It not only analyzes in what ways the anime media mix of Yuri!!! on ICE functions as a system, in which media content is dispersed and consumed in different media forms, but it also explores the ways Yuri!!! on ICE is experienced as a world of its own that is interrelated with various other existing worlds, such as the world of professional figure skating, the online and temporary (event) spaces centered on fan culture and its communities, and the various existing cities on which the world of Yuri!!! on ICE is based. By analyzing not only a specific franchise, but also the variety of texts that relate with it from different theoretical perspectives, this thesis looks for gaps that can be filled in between different but related theories on media, semiotics, culture and space, particularly on the (re)construction of arbitrarily systematized worlds (both actual and virtual) through cultural production, signification and play.Show less