Many studies have shown that victims in an ostracism situation experience the threat of four basic psychological needs by instance. In the current study, such negative consequence also occurs when...Show moreMany studies have shown that victims in an ostracism situation experience the threat of four basic psychological needs by instance. In the current study, such negative consequence also occurs when victims are excluded from a monetary share in an economic game: the dictator game. They believe the blame is on the perpetrator but themselves for such exclusion. Moreover, the victim seeks retaliation to the perpetrator when they are given the chance to be the dictator themselves. The negative impact from the perpetrator does not get affected when there are bystanders in this situation, no matter if they try to speak up for the victim or stay silent. However, the retaliation by the victim is also targeted at those bystanders when they did not make an effort to help in the ostracism situation. After being a victim of ostracism in the dictator game, people restore their needs satisfaction by becoming a dictator and given the power over the previous perpetrator.Show less
People are less likely to show prosocial behavior upon being ostracized, unless bystanders are present and they have the opportunity to find social (re)inclusion. The current study tests if these...Show morePeople are less likely to show prosocial behavior upon being ostracized, unless bystanders are present and they have the opportunity to find social (re)inclusion. The current study tests if these assertions are also true for a specific type of prosocial behavior: green consumption. Based on former research we expected 1) ostracism and 2) the social identity of bystanders (pro- or anti-environmental) to influence green consumption. Furthermore, we expected an interaction effect between the two variables. After participation in a Cyberball experiment that induced ostracism, participants were to shop for three products – all in green and conventional form – in a simulated store. No effect of ostracism and bystander’s social identity on green consumption was found. Nor did an interaction effect occur.Show less
This work aims to research whether social inclusion levels and the presence of bystanders at a store affect “green” consumption - more accurately, whether participants choose sustainable over...Show moreThis work aims to research whether social inclusion levels and the presence of bystanders at a store affect “green” consumption - more accurately, whether participants choose sustainable over conventional versions of products. We expected ostracism, induced by a game of Cyberball, to negatively affect the choice of sustainable products. Furthermore, we predicted that the presence of bystanders influenced product choice depending on the bystanders' attitude towards “green” behaviour. In addition, an interaction between the two variables was anticipated. We expected that the effect of the social identity of bystanders on green consumption depends on the level of social inclusion. Hypotheses were not confirmed, however a significant interaction between the level of social inclusion and social identity of bystanders was found for male participants.Show less