This paper focuses on three aspects of the discussion surrounding the importance of historical and archaeological accuracy in video games to contribute insights into specific aspects of this...Show moreThis paper focuses on three aspects of the discussion surrounding the importance of historical and archaeological accuracy in video games to contribute insights into specific aspects of this discussion to the more general topic. These aspects are, in order: 1. The accuracy of medieval European double-edged sword designs in video games, specifically For Honor, Assassin’s Creed: Valhalla, and Elden Ring; 2. The accuracy of animations of attacks and defences as used by the Warden in the video game For Honor; 3. A look into how historical and archaeological accuracy is seen by people who play video games. These three points are discussed individually and their conclusions are related back to the general topic of historical accuracy in order to further scientific discussion surrounding this area. For this purpose, I use a variety of sources including video games, academic journals, historical fencing manuals, blog posts, an interview, and my own experience with the various areas covered in this paper.Show less
De videogame wordt in verschillende velden steeds serieuzer genomen, waaronder beeldende kunst. Hoe gaan kunstenaars en musea om met dit veelzijdige medium? En hoe past het interactieve element van...Show moreDe videogame wordt in verschillende velden steeds serieuzer genomen, waaronder beeldende kunst. Hoe gaan kunstenaars en musea om met dit veelzijdige medium? En hoe past het interactieve element van de game daarin, zowel algemeen als in specifieke tentoonstellingen? In dit onderzoek staan deze en andere elementen van gametentoonstellingen centraal, waarbij het Victoria & Albert Museum als case study wordt gebruikt.Show less